ArcGlyph User Guide
Version 1.0 – Last updated June 3 2025
Welcome to ArcGlyph! This guide takes you from your very first circle to advanced workflows linking multiple spells together. Every interaction in ArcGlyph is performed with a single, quick poke (touching with index finger). There are no double‑clicks or long‑presses in the app.
Table of Contents
- Getting Started
- Summoning Your First Circle
- The Main Circle & Its Buttons
- Color Customization
- Labelling Circles
- Moving & Minimizing Circles
- Spells Overview
- Linking Circles
- Applying Delays
- Spell Reference
- Sample Workflows
- Tips & Troubleshooting
- Glossary
Getting Started
- Launch ArcGlyph. You’ll see a splash screen with the ArcGlyph logo.
- Grant Passthrough permission (first run only). Accepting lets ArcGlyph overlay circles in your real space.
- Once permission is granted you’ll see your room—ArcGlyph waits quietly until you create your first circle.
Summoning Your First Circle
- Raise your left hand with the palm facing you.
- Pinch (touch thumb to index finger) quickly.
- A new circle appears at your fingertip. Its edge shows the label “New Spell” and six buttons surround it.
Reminder: A quick poke is a click. That same gesture is used to press every button in the interface.
Color Customization
Selecting Color opens a larger circle with:
- Centre – Back.
- Inside rim – 5 Saturation steps on the left (100 % → 0 %).
- Inside rim – 5 Value steps on the right (100 % → 0 %).
- Outer ring – 12 Hue buttons: Red · Orange · Yellow · Chartreuse Green · Green · Spring Green · Cyan · Azure · Blue · Violet · Magenta · Rose.
The chosen colour tints the circle edge, its text, and any link lines that originate here.
Labelling Circles
Press Label to open the circular keyboard.
Keyboard Anatomy
- Back – returns to the main circle.
- Caps Lock, Symbol 1, Symbol 2 – toggle between lowercase, uppercase, and symbol sets.
- Delete – removes the last character.
- Space – inserts a space.
- Letter layout follows the frequency‑ordered sequence
etaoin shrdlu
(vowels and common consonants first for fast typing).
Type a new name; it instantly replaces the “New Spell” placeholder.
Moving & Minimizing Circles
Move Mode
- Choose Move.
- Pinch on the blank centre (or make a fist) and drag anywhere in your room.
- Press Back to lock its new position.
Minimize
- Press Minimize to collapse to a single labelled dot.
- Click that dot to expand back to the full circle.
Pro tip: Minimize counters you want visible but rarely adjusted.
Spells Overview
Inside Spell you’ll see:
- Back – returns to the main circle.
- Remove Spell – clears any spell but keeps links & delay settings.
- Link – connects this circle to others (see Linking Circles).
- Delay – lets the circle (or its outbound signals) wait before acting.
- Eight Spells you can add:
- Counter
- Delayed Counter
- Alarm Counter
- Stopwatch
- Pomodoro
- Information
- Bell
- Recorder
Choose one spell per circle. The circle’s centre will transform into the appropriate spell button or readout.
Linking Circles
- Open Spell → Link.
- Press Start Link (button brightens).
- On the target circle open Link and press Accept Link. A coloured line appears between them.
- Toggle Send to have this circle transmit its clicks; toggle Receive for it to react to incoming signals.
- Delete Links removes all existing links from this circle.
A gradient line fades from the colour of the sender to the receiver, making networks easy to trace.
Applying Delays
Open Spell → Delay.
- Centre – Back and Delete (clear last digit).
- Middle ring – pick the unit: Seconds · Minutes · Hours · Days.
- Outer ring – digits 0‑9. Pinch digits in order to build the number (e.g. 0 → 0 → 5 gives “005”).
Delays affect:
- The circle’s own centre button (it won’t react until the countdown reaches 0).
- Outbound signals: a linked circle receives the click only after the delay expires.
Spell Reference
1. Counter
- Use: Tap to increment the number.
- Links: With Send toggled, a tap here triggers linked circles.
2. Delayed Counter
- Setup: Choose a delay (seconds/minutes/hours/days) then press Start.
- Behaviour: Counts down, sounds an alarm, then switches to counting up on each tap (and restarts the countdown).
3. Alarm Counter
Setup wizard:
- Hours (0‑12)
- Minutes (0‑59)
- AM / PM
- Active Weekdays (toggle any of the seven).
- Press Start.
Behaviour: At scheduled times it rings until tapped; each tap also adds 1 to the count.
4. Stopwatch
- First tap starts counting up.
- Second tap stops.
5. Pomodoro
- Delay A – work session length.
- Delay B – break length.
- After you set both delays, the centre shows State 1 (work) counting down.
- When it reaches 0 it rings, then flips to State 2 (break) automatically.
- Rinse and repeat for continuous Pomodoro cycles.
6. Information Spells
Icon | What it shows |
---|---|
Clock | Current time |
Date | Current date |
Battery | Headset battery % |
Online | Internet status (online / offline) |
Signal | Wi‑Fi strength bars |
Moon | Current moon phase |
These update automatically; they do not react to taps unless linked.
7. Bell
- Tap to start ringing.
- Tap again to silence.
- Handy as a manual alert or synced chime when linked.
8. Recorder
- Record: First press starts recording; press again to save the clip.
- Start: Spawns the spell. A ▶ button appears in the centre.
- Play: Tap the centre button to replay your saved audio.
- Stop: Halts any current recording or playback.
- Delete: Permanently removes the recording from storage.
Sample Workflows
- Chained Timer Board: Link a Delayed Counter (5 min) → Bell → Counter. When the timer ends it rings the bell and increments your tally.
- Morning Routine: Use three Alarm Counters (wake‑up, coffee, stretch) set to different times and colours. Link them to play in sequence or all at once.
- Focus Sessions: Create a Pomodoro circle, then link its Send to a Bell so you get an audible cue for work-and-break transitions.
Tips & Troubleshooting
- Lighting: Hand-tracking works best in even, bright rooms.
- Stay in view: Keep your hands inside the Quest 3 cameras’ field.
- Accidental pinches: If circles appear unintentionally, use Close → Close to remove them.
- Battery check: Add a Battery information spell to watch headset charge.
- Colour coding: Reserve hues for categories (e.g. red = timers, blue = info).
Glossary
Term | Meaning |
---|---|
Circle | The primary UI element containing buttons or readouts. |
Click | A quick index poke. |
Spell | A functional module (counter, timer, info widget, etc.). |
Link | A connection that lets one circle trigger another. |
Delay | A timed pause before a circle—or its signal—activates. |
Minimize | Collapse a circle to a label-only dot. |